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package wargame.entity;

/**
 *
 * @author stanley.2007
 */
public class Turn {

    private int current_turn;
    private boolean game_pause;
    private int countdown_second;
    private double index;

    public double getIndex() {
        return index;
    }

    public void setIndex(double index) {
        this.index = index;
    }

    

    public int getCountdown_second() {
        return countdown_second;
    }

    public void setCountdown_second(int countdown_second) {
        this.countdown_second = countdown_second;
    }

    public int getCurrent_turn() {
        return current_turn;
    }

    public void setCurrent_turn(int current_turn) {
        this.current_turn = current_turn;
    }

    public boolean isGame_pause() {
        return game_pause;
    }

    public void setGame_pause(boolean game_pause) {
        this.game_pause = game_pause;
    }

    
}
